

This prototype has some basic debugging features.Įnabled by holding Select and using the D-Pad. Pressing A or B will raise or lower the player respectively. Left and Right move the player left or right, while Up and Down move forward or backward. The controls are different than the other levels, and it is clear that this was intended to be a flying level but it is far from complete. The HUD and character sprite don't properly refresh either. No music is assigned to this level, so whatever sounds were occurring in the previous frame of gameplay, will indefinitely repeat until another level is entered. In fact, the map used is just ⅓ of Steamy Swoop. It is clear that Trial 1 and Trial 2 are early versions of Ice Cavern.Īn interesting level that uses graphics from another unreleased Rare game, Diddy Kong Pilot. The similarities can be seen by comparing the image of Trial 2 to the first 40 seconds of the Ice Cavern video. While smaller than Ice Cavern, Trial 2's layout almost matches perfectly with the beginning section of Ice Cavern. This stage has similar physics to Ice Cavern, the key feature being that you can slide down slopes. Curiously, the background image comes from the ship hold levels in Donkey Kong Country 2, such as Lockjaw's Locker.Įven shorter than Test2D 0 and using placeholder graphics, this consists of a long shaft with four platforms (two each at the bottom and top), although the latter can only be reached through glitching or debugging. There are two Psycho Pigs that stand on top of a platform and throw pig heads (probably placeholder graphics for what would have been the projectiles). Challenge anyone you consider your enemy to prove on the battlefield who is ready to demonstrate victory, and who is ready to step aside and forget forever.A very short level that doesn't have much graphical detail. Now three players at once can become pleasant opponents, be in one huge team, which will give the game a real adrenaline. Having combined several genres in oneself, having become acquainted with certain points, you need to be confident in superiority. A projection of this type allows a person to think a little more about his own mind, calculate how much the brain works, how the intellect is correctly developed and what maximum obstacles one can come to in order to win the fight and convince opponents of his responsibility. This time, the developers overdid it, they provoked a real uprising, helped to cope with all opponents, but most importantly, a devilish battle is expected on them in the end.Įach confident action will lead to an immediate ending, where one small announcement will lead to a coup and impetuous existence. Taking part in an intellectual game for the first time, connecting in adventures with other opponents, be sure that tomorrow will bring new strength and bliss.
